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Published Date: 2016/05/23

The evolution of video makes sports more premium.

Sugiyama Shigeru

Sugiyama Shigeru

Ai Fukuhara

Ai Fukuhara

Ichiro Kitao

Ichiro Kitao

Panasonic

With the Tokyo 2020 Olympic and Paralympic Games approaching, a new evolution in sports "imagery" has begun. What will the real-time integration of data and imagery, enabled by sensors and image analysis, bring to athletes and fans? Shigeru Sugiyama, who has been involved in numerous historic sports broadcasts, Ai Fukuhara, a member of the Japanese national table tennis team, and Ichiro Kitao of Panasonic discussed the future of sports and imagery.

左から、北尾一朗氏(スポーツプロデューサー)、福原愛氏(卓球選手)、杉山茂氏(パナソニック 東京オリンピック・パラリンピック推進本部 副本部長)
From left: Ichiro Kitao, Ai Fukuhara, Shigeru Sugiyama

The World of Sports Enters the Era of "Hyper-Visual Information"

Sugiyama: Sports fundamentally revolve around the athletes. It's crucial that people feel, "I want to go to the venue to see that player." I believe advances in video technology play a role in sparking that desire. For example, when television went color, attention shifted not just to the competition but also to the athletes' fashion. That's when the motivation to "go see that player" began to take root.

Fukuhara: I'm really just an amateur when it comes to video... but I do feel the development of video technology contributes to sports popularity. Nowadays, with so many highlight reels available, more people are challenging themselves, thinking "I want to try that move that athlete did."

Kitao: We also see video as a key tool for energizing sports and making people want to "go to the venue." Pursuing high-definition video is part of that, and developing large-screen displays is also about enhancing the enjoyment at the venue.

Fukuhara: I believe the evolution of video technology is crucial not just for spectators, but also for helping athletes become stronger. In the past, players would study opponents by watching each videotape individually. Now, since footage can be saved on SD cards, it's easy to review during training camps or other locations. Furthermore, in table tennis, every country has a video specialist who always films rival players' matches. This footage forms the basis for detailed analysis of each athlete.

Sugiyama: The information conveyed through video has become a major factor determining victory or defeat. You could say the world of sports is advancing toward what might be called "hyper-visualization."

杉山茂氏
Shigeru Sugiyama

Visualizing previously unseen information through technology

Kitao: At Panasonic, we've accumulated video technology through our long-standing role as a Top Partner of the International Olympic Committee (IOC). We're leveraging this to advance the development of our "Premium Sports Content" business (see lower column).

Fukuhara: I saw the concept video for table tennis(image in lower column), which displayed the ball's speed during a smash. This kind of information is something athletes are curious about, and it seems like it could help them devise various strategies.

Kitao: For the Tokyo 2020 Olympic and Paralympic Games, we want athletes to harness the power of video technology. One way we're doing this is by aiming to visualize previously unseen information through technology.

Fukuhara: In table tennis, analyzing opponents requires detailed examination from multiple angles. So, advances in video analysis should benefit athletes.

福原愛選手
Ai Fukuhara

Sugiyama: As video technology advances, each athlete's movements and abilities become clearer. Consequently, athletes are pushed to pursue even higher levels of performance than before. This drives the elevation of competition standards—a testament to the incredible intensity of modern sports.

Expectations for Tapping into the Health and Sports Market

Kitao: As image analysis advances, the decisive points in winning or losing, and the secrets to strength, may also become clearer. In the future, we'd like to be able to see internal information like the athlete's level of tension.

Fukuhara: If athletes' physical states could be displayed, fans might enjoy the experience even more. For us athletes, we must first deliver results to capture everyone's interest, but beyond that, leveraging such technology would be wonderful.

Sugiyama: The true essence of sports lies in the process leading to the result. If those conveying the footage and information can skillfully handle that aspect, we could offer fans a new way of experiencing sports at Tokyo 2020. It would become television's legacy for sports fans.

Kitao: By visualizing the physical capabilities of top athletes, healthy sports habits might spread throughout the entire population.

北尾一朗氏
Mr. Ichiro Kitao

Sugiyama: I have high hopes for that. Future sports should promote "health, beauty, and social interaction." Seeing players like Fukuhara might inspire ordinary people to enjoy table tennis. That could lead to healthier, more enjoyable lives for everyone.

Fukuhara: Today's discussion really drove home how crucial video is in sports. Video technology will likely evolve further, making athletes seem almost "transparent." Within that, we want to harness the power of video while also building strength that video can't capture. We'll strive for incredible skills that even video can't fully show!


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What is Premium Sports Content?

~Toward Tokyo 2020: Creating New Sports Experiences~

A system that overlays various information previously impossible to display in real-time onto conventional sports competition footage. Specifically, it adds and integrates data such as athletes' physiological information obtained through sensing, competition data derived from sports image analysis, and analytical information from sports science. It envisions displaying data such as athletes' physical conditions (heart rate, fatigue levels), ball spin rates, and player movements alongside the competition footage. This data display aims to support athlete development and training, open new possibilities for sports viewing, and enable applications in health and fitness.

Panasonic and Dentsu Inc. formed a partnership in February this year for the development of premium sports content. Aiming for 2020, they seek to develop and commercialize new sports experiences that fully utilize video and data.

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Author

Sugiyama Shigeru

Sugiyama Shigeru

Born in 1936 in Tokyo. From 1959, worked as an NHK director covering nearly all amateur sports. Began working on Olympic broadcasts in the late 1960s. Left NHK in 1998. Currently active at a sports program production company.

Ai Fukuhara

Ai Fukuhara

Born in 1988 in Miyagi Prefecture. Affiliated with ANA. Began playing table tennis in childhood. Silver medalist in the women's team event at the London Olympics.

Ichiro Kitao

Ichiro Kitao

Panasonic

Born in 1962 in Osaka Prefecture. Joined the company in 1986. Served as General Manager of the DSC (Digital Still Camera) Business Unit before assuming his current position in 2014. Currently leading numerous projects as the head of new business development for the Tokyo Olympic and Paralympic Games.

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