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Do you know the potential of e-sports? We'll tell you everything about the e-sports world that has the world in a frenzy! (Part 2)

Akira Baba

Nobuyuki Umezaki

Yakushi-no-Kami Gōsuke
Ebisu Minami Law Office

Daichi Nakayama

Seiichiro Kakei
Japan eSports Association
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Author

Akira Baba
Director, Japan e-Sports Association
Former Professor, Graduate School of Interdisciplinary Information Studies, University of Tokyo. Born in Ibaraki Prefecture in 1958. Specializes in Japanese economic history, historical information studies, and content creation science. Led the "Research on Utilizing Online Games for Educational Purposes" under the Strategic Basic Research Program (CREST) of the Japan Science and Technology Agency (JST). Also pioneered Japanese game studies as the inaugural president of the Japan Digital Game Association. Currently researches entertainment, primarily digital games, from an interdisciplinary perspective. He particularly emphasizes investigating the physical and mental advantages of e-sports players and their educational effects. He has appeared in numerous media outlets. He serves as a director of the Hayato Nakayama Science and Technology Cultural Foundation, the Science and Technology Convergence Promotion Foundation, and the Japan e-Sports Association. Past roles include Organizing Committee Chair for DiGRA2007 (The Third International Conference of the Digital Games Research Association) and judge for the Japan Prize Content Division. Recipient of the 1st Japan Digital Game Society Award.

Nobuyuki Umezaki
DetonatioN Gaming CEO
Representative Director of Sun-Gence Inc., CEO of professional esports team DetonatioN Gaming, Co-Representative Director of the Japan Pro Esports Federation. Born in Fukuoka Prefecture in 1983. After graduating university, he joined a major electronics manufacturer and worked in sales for seven years. In his fifth year at the company, he formed the team "DetonatioN" with the goal of competing in the "World Cyber Games," considered the Olympics of gaming at the time. In February 2015, he established "DetonatioN FocusMe," Japan's first professional gamer team featuring a salary system and communal living. In April 2016, he became an instructor for the e-sports Professional Gamer World Course at Tokyo Anime and Voice School, Japan's first e-sports educational institution. He is a key figure driving Japan's e-sports scene.

Yakushi-no-Kami Gōsuke
Ebisu Minami Law Office
Lead Attorney
Born in Aichi Prefecture in 1984. Graduated from the University of Tokyo, Faculty of Economics. Completed the University of Tokyo Law School. Engaged in legal affairs concerning prize-money gaming tournaments—an essential element of esports—and advisory work for professional gaming teams and pro gamers. Lecturer in the Pro Gamer Program at Tokyo Anime Voice School (covering manners and contract overview). Founded LNeS (Lawyers Network for eSports), a lawyer group supporting esports. Currently active in collaboration with lawyers from foreign-affiliated law firms and large firms.

Daichi Nakayama
Pro gamer
Player name: Nobi. Born in Nagano Prefecture in 1991. Worked as a Tekken instructor at Namco Sugamo for three years. Subsequently worked freelance, participating in kumite events nationwide. In 2015, he won the world's largest fighting game tournament, EVOLUTION. That December, he claimed victory in the Tekken 7 Open 1on1 division at THE KING OF IRON FIST TOURNAMENT 2015 GRAND FINAL, a special 20th-anniversary prize tournament, achieving back-to-back world championship wins. Having previously won world tournaments, he reigns as Japan's first-ever Tekken world champion. He is currently striving to energize not only the Tekken scene but the entire gaming industry through workshops and event planning across the country.

Seiichiro Kakei
Japan eSports Association
Executive Director
Secretary General of the Japan e-Sports Association, Director of the e-Sports Promotion Organization, and Representative of e-Sports Communications. Born in Tokyo in 1960. Joined Dentsu Inc. in 1983, primarily working in the music and gaming sectors. Left Dentsu in 2010. Currently engaged in e-sports-related business and entertainment consulting.







