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Continuing from last time, I'll introduce major trends for 2017 from Dentsu Inc. Aegis Network and KARA's "TOP 10 TRENDS."

VR and AR Enter a New Stage

2016 was supposed to be the year of VR (Virtual Reality), but in reality, the most popular content was AR (Augmented Reality).

VR and AR will remain highly significant in 2017. However, their importance is likely to evolve.

The Oculus Rift, HTC's Vive, and Sony's PlayStation VR all emerged in 2016, bringing with them numerous games, "experiences," and 360-degree videos.

3DVR

At Cannes Lions, VR campaigns won awards for the first time. One was The New York Times' "The Displaced," which used VR technology to let viewers experience the lives of refugee children displaced by conflict. The paper provided an app to view the content and simultaneously distributed one million Google Cardboard units (a simple VR head-mounted display) to readers. The paper also launched "The Daily 360," a service delivering VR content daily, including a 360-degree video offering a realistic sense of combat in Fallujah, Iraq.

During the Rio Olympics, broadcast rights holders delivered VR 360-degree content accessible via apps.

Media companies like YouTube and Facebook have begun offering 360-degree video ad formats.

Meanwhile, AR gained prominence through Pokémon GO. The app recorded 500 million downloads within two months of its launch and continues to generate substantial revenue.

AR popularity is rising in luxury goods and fashion apps. You can even try on new clothes or makeup using AR. However, the user experience must be seamless to be effective. Without excellent visuals, it won't spark the desire to buy.

AR is also ideal for giving instructions or conducting training. Caterpillar, which provides construction machinery like bulldozers, is developing AR apps and devices to teach vehicle maintenance procedures.

catapiller
AR is also ideal for giving instructions and conducting training.

Microsoft's newly developed HoloLens is a headset that displays 3D images overlaid onto the real world. By combining AR and VR, it enables users to experience a sense of actually being present in that location. Development kits are now available, and partners like NASA are already implementing HoloLens technology and developing content.

For VR and AR to become widespread and permeate society, both technological advancements that meet user expectations and new consumer behaviors are necessary.

AR is likely to become even more widespread in the short term. This is because, compared to VR, there are far more people with the skills to create AR content. Numerous videos explaining how to easily create AR content are also readily available.

VR has significant potential for growth in the home entertainment sector. However, this requires pioneering unique methods that can replace current consumer habits for watching movies and videos.

AR
 

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Carat's TOP 10 TRENDS

Carat's TOP 10 TRENDS

Carat, part of Dentsu Inc. Aegis Network, annually releases its "TOP 10 TRENDS." From the perspective of one of the world's largest media agencies, it examines emerging technologies and phenomena to determine whether they are poised to significantly impact advertisers. Carat was ranked number one among global media networks in the latest edition of RECMA's "Network Diagnostics" report. Original report: <br/><a href="https://www.slideshare.net/NextGenerationMedia/carats-10-trends-for-2018"target="_blank">https://www.slideshare.net/NextGenerationMedia/carats-10-trends-for-2018</a>

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