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At Dentsu Lab Tokyo, we call people who express themselves using technology "Creative Technologists." In this series, we interview Creative Technologists worldwide about their work and creations, exploring what new forms of expression technology can generate.

 

Aaron Koblin, Pioneer of Data Art

The first creative technologist we interviewed is Aaron Koblin. He is a media artist and entrepreneur active in the United States. While pursuing his master's degree in the Design and Media Arts program at UCLA, he created works using various types of data. He is also an alumnus of my university.

(This interview was conducted via online messaging.)
Aaron Koblin

 

Using Data for Art

Kida: Nice to meet you today.

Aaron: Nice to meet you. It's been a while.

Kida: Aaron, you've been using data since your university days, and as a graduate student, you created a media art piece called The Sheep Market.

Aaron: The impetus for creating The Sheep Market came from seeing Amazon Mechanical Turk, where tens of thousands of people mechanically fulfill online work orders. Witnessing this system made me question the value of human labor.

The Sheep Market
I commissioned sheep drawings through crowdsourcing and published the 10,000 collected images.
 
 

Kida: After joining Google, you led the Google Data Arts team to create works. Why did you decide to create art using data—which is, in itself, just a mass of information?

Wilderness Downtown
Your birthplace becomes a music video. Enter your address on the site, and a personalized video plays, showing a scene created using Google Maps Street View imagery.
 

Aaron: I believe we are living in the age of data. We use data to create new cultures. I also think humans have always created some form of art to communicate with others—take the cave paintings at Altamira, for example. So using data for art didn't feel particularly strange to me.

There are things in this world we can't perceive with our eyes or ears, like communications. I want to use technology to extend our senses, to perceive things our physical bodies couldn't feel. And I want to understand this world better. That's why data is such a fascinating subject for expression.

Flight Patterns
A work that colors flight paths. By coloring the trajectories of tens of thousands of airplanes, one can discern the dawn breaking over the West Coast or people gathering in New York. Thanks to data and technology, we gain a bird's-eye view unattainable through our physical bodies, revealing that for Aaron, technology is one lens through which to perceive the world.

 

Hacking Perception

Kida: You've created many works using data as an expression medium. But after leaving the Google Data Arts team, you started your own venture as CTO of VRSE, producing VR-based visuals. Honestly, it felt unexpected. Why did you suddenly dive into the world of VR?

VRSE Logo

Aaron: I'm fascinated by VR's ability to "hack" human senses. It's technology that makes us feel as if we're experiencing things we haven't actually lived through.
For example, humans have long used auditory "hacks" to create illusions of location. That is, using music and sound effects, we can make someone believe they're somewhere else just by closing their eyes. With VR, using visuals, music, and 360-degree perception, you can make yourself believe you're somewhere else entirely. Take a piece like Waves Of Grace, for instance.

Waves Of Grace
A monologue by Ms. Davis, a survivor of the 2013 Ebola hemorrhagic fever outbreak.
The current state of Liberia can be viewed in VR. Davis appears at the edge of the video, making it feel as if you're seeing the scenery through her eyes. Unlike videos viewable from only one perspective, being able to look around makes the landscape three-dimensional, creating the illusion of standing in Liberia.
 

Aaron: I believe VR possesses immense power because it allows us to stand in a place that isn't here. It enables us to "stand in another's shoes." Historically, humans have relied on words, pictures, and imagination to bridge this gap.
With VR, you can depict raw experiences directly, without relying on words or pictures. I believe VR as a medium will change how we communicate, and more fundamentally, even how we think.

I'm deeply interested in the impact VR will have on storytelling. How will this technology change how people interact with each other? It will also test how people engage with computers, data, and information.

Kida: From our discussion today, I feel VR is questioning the very essence of "communication."
Next time, please tell us about your work at VRSE.

Full version of this article here

 

 

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Author

Aaron Cobrin

Aaron Cobrin

VRSE

From 2008 to 2015, he was part of the Google Data Arts team, leading the team as Creative Director. In 2015, he founded VRSE (pronounced "Verse"), a company creating immersive video experiences using Virtual Reality (VR), and became its CTO.

Togo Kida

Togo Kida

Dentsu Inc.

Born in Nagoya in 1985. Intended to study cutting-edge CG in the U.S., but somehow ended up dabbling in media art and graduated from UCLA's Design | Media Arts program in 2007. Joined Dentsu Inc. the same year. After working in the Sales Division, currently belongs to Dentsu Lab Tokyo. Has handled various clients including automotive, aviation, precision instruments, beverages, and publishing companies. Favorite programming language is Processing.

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