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At Dentsu Lab Tokyo, we call people who express themselves using technology "Creative Technologists." In this series, we interview Creative Technologists worldwide about their work and creations, exploring what new forms of expression emerge from technology.

 

How to Create Work Starting with Technology: Theodore Watson

Our ninth interview in the Creative Technologist series features Theodore Watson. He has collaborated with Nike by leveraging his coding skills and exhibited as an artist at institutions like the Museum of Modern Art in New York and Ars Electronica ( creating video installations for elevator floor screens ).

Theodore is a student of Zack Lieberman, whom we introduced earlier, and a developer of openFrameworks (a tool that makes coding easier). He is also the founder of Design I/O, specializing in installations. We asked Theodore, who connects technical skills to his work, about "How to Create Work Starting with Technology": How did his very first job come about? What was the path to his representative works?

(This interview was conducted via Skype with Theodore in New York)

 

I only wrote about the enjoyable jobs in my profile

Kida: How did your very first commercial project come about?

Theodore: After graduating from university, I realized it was actually very difficult to make a living doing what I loved. During that time, I was doing web design work and taking on PHP jobs that had piled up.

But I started feeling strongly that I only wanted to do interactive installation work. So I took the plunge: I removed all the projects I wasn't doing anymore from my website, leaving only interactive installation projects. Then I started showing my portfolio around. Whenever I heard about a cool event happening somewhere, I'd ask to work there, even for free.

Kida: What kind of work did you show?

Theodore: This was developed while I was taking Professor Zack's class at Parsons.

Daisies (2005)

Kida:Daisies (2005), right ? Like in the photo, when you wave your hand or walk over the image, the flowers in the shadowed area disappear. After being shadowed, the flowers bloom again immediately.

Theodore: Yes. We installed this project on the exterior of an elevator at Parsons School of Design. We mounted a projector and computer on the building's ceiling and projected the image onto the elevator's exterior for about two weeks (we didn't need special permission from the school).

It was an unprecedented concept at the time. Simple, requiring no expensive equipment, and perfect for festivals or one-night events. This Daisies project was how I stepped into the world of interactive installations.

Things progressed steadily from there. Someone who saw the project contacted me, saying, "They want to do something interesting for an event in Rotterdam," and that's how I created Vinyl Workout (2006) for the Rotterdam Electronic Music Festival.

Vinyl Workout (2006)

Theodore: It's a project where music plays at the speed someone runs across a record. While working on several projects like that, I was fortunate enough to meet Evan and James from Graffiti Research Lab, which led to developing Laser Tag (2007). Thanks to the Rotterdam Art Foundation, we had a fairly substantial budget to work with on this project.

Laser Tag (2007)

Kida: That's the project where you enabled laser beam graffiti on building walls, right? What did you do to attract these technology-driven projects?

Theodore: Back when I did the Vinyl Workout project, I didn't even have my own business cards. But people I met at the venue kept asking for them, so I went to a computer shop across the street from the venue. They had a photo developing machine, so I used it to make business cards. But they were postcard-sized, so I printed several photos from my own projects on them. That's one of the things I did in Amsterdam that I still think, "Good job!"

Kida: So you printed your favorite work, like Daisies, on your business cards. It's much clearer at a glance than just hearing about it.

Theodore: Perfect for promotion.

 

Manipulating Images with the Body

Kida: Next, tell me about your signature work, Funky Forest (2007). After this, you started being entrusted with everything from concept to execution as a director for various projects, right? How did it begin?

Theodore: One day, I was approached about creating a piece for a children's event in Amsterdam. The organizers didn't give specific instructions like "Do this," but said if the idea was good, they'd let us run with it.

So my partner Emily and I thought about what we loved doing as children. I remembered the sight of the beach, where water flowing from the river into the sea would hit my feet, creating a dam, and then flow back out again. Emily, meanwhile, loved climbing trees in the forest.

Next, we imagined combining these childhood activities we both loved to create an installation.

 Funky Forest (2007) Standing before the stream, the flow branches

Theodore: So we used projections to create an experience where you feel like you're inside the interaction. We recreated the look of water flowing across the floor and developed a system that uses infrared tracking to recognize people's movements projected onto the wall.

Kida: Theodore's work is full of playfulness.

When you extend your hand in front of the wall, a tree branch extends along your hand. It allows you to experience immersing yourself within the work.

Theodore: Actually, before Kinect came out, I tried mapping my entire skeleton from scratch. First, I'd find the arm and head, then get it to recognize the angle from the head to the body's center, from the center to the hand, and from the center to the other hand. For example, if you made a gesture raising your arm in front of the wall, you could make the tree projected on the wall do the same movement.

The wonderful thing about this work is that since the audience is children, no one criticizes the piece. For me, whether to call this art isn't such a big issue. For instance, we once exhibited Funky Forest at a museum in Singapore. That exhibition was themed "Art and Garden," focusing on nature, and we ourselves felt very relaxed and free-spirited about the presentation.

Kida: You truly enjoy your work from the bottom of your heart.

Theodore: This was truly a joyful project. Seeing the children so happy and excited made all the hard work beforehand disappear in an instant. It was truly wonderful.

 

What I Want to Tell the Advertising Industry

Kida: I also studied interactive media and design in university. Lately, it feels like the advertising industry suddenly became very noisy about "interactive." I feel a bit bewildered that two previously separate worlds are starting to merge.
Theodore, is there anything you feel strongly about wanting to say to the advertising industry?

Theodore: I feel the relationship between artists and the advertising industry can be wonderful, or conversely, completely terrible. I think it depends on how the artist is approached.

If an ad agency wants to hire an artist to celebrate their work, they shouldn't take the attitude of, "We have this amazing vision, but we can't achieve it alone, so let us use you for our own convenience." Instead, they should let the artist do what they do best.

I worked with Professor Zack on building Nike's corporate brand. At that time, we executed several projects merging running and art.

Paint With Your Feet (2011)

Kida:Paint With Your Feet (2011) was a project that used Nike+ GPS data to turn running routes into artwork. To commemorate the launch of the new Nike Free Run+ 2 City Pack, we gave customers shoe boxes printed with that artwork.

Shoe boxes printed with images created from Nike+ GPS data, depicting the paths of runs

Theodore: This project was truly excellent. While many people were involved in the project itself, in a way, we interacted directly with Nike. When we posed challenging questions to the Nike team, we discovered they were grappling with similar issues. However, regarding areas where we excelled, the Nike team gave us complete freedom to proceed.

Kida: Hearing Theodore speak, I realized that building a sensitive community—including the client—is crucial. If the team is strong, you can push things further.
Thank you.

 

[After the Interview]

I was completely overwhelmed by Theodore's stoic approach to creation throughout. Yet, he himself might not see himself as particularly stoic. Regardless of what he creates, I sensed that at his core lies the question: "Am I enjoying making this?" and whether it results in "work that is enjoyable for the audience." There are no boundaries like "media art" or "design" in that space.

Over ten years ago, media art was confined solely to the academic world. However, as "digital" tools became widely accessible, media art began bridging the gap from academia to advertising and entertainment, giving rise to new forms of expression and creators. I feel we are now in an era where previously separate domains are increasingly intertwining.

In this context, what becomes more important than ever is how to build creative communities. How can people with diverse backgrounds and expertise pool their knowledge and skills to create new outputs? That, I believe, is the very source that will generate new forms of expression going forward.

Dentsu Lab Tokyo features in-depth interviews with creative technologists from around the world.

 

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Author

Theodore Watson

Theodore Watson

Design I/O

A London-born programmer and artist. He creates designs and installations that leverage coding, with works displayed at the Museum of Modern Art in New York. He is a former <a href="http://dentsu-ho.com/articles/4105" target="_blank">student of Zach Lieberman</a>, previously introduced, and a developer of openFrameworks (a tool that makes coding easier). He is also <a href="http://design-io.com/" target="_blank"> the </a> founder <a href="http://design-io.com/" target="_blank"> of Design I/O </a>, which specializes in interactive installations.

Togo Kida

Togo Kida

Dentsu Inc.

Born in Nagoya in 1985. Intended to study cutting-edge CG in the U.S., but somehow ended up dabbling in media art and graduated from UCLA's Design | Media Arts program in 2007. Joined Dentsu Inc. the same year. After working in the Sales Division, currently belongs to Dentsu Lab Tokyo. Has handled various clients including automotive, aviation, precision instruments, beverages, and publishing companies. Favorite programming language is Processing.

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