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Series IconDentsu Design Talk [1]
Published Date: 2013/10/24

【Tamura Dai × Shiroto Kenji】 "Innovation from an Advertising Agency?" Part 1

Tamura Dai

Tamura Dai

Re-Public Inc.

Kenji Shirotsuchi

Kenji Shirotsuchi

Thinker, Former Executive Officer at Dentsu Inc.

Dentsu Design Talk, which began in 2005 and celebrates its 100th session this year. We will introduce digest versions of carefully selected content from past talk sessions, presenting one theme in two parts: a first and second installment.

(Planning & Production: Dentsu Inc. Human Resources Bureau, Aki Kanahara / Article Editing: Sugatsuke Office / Composition Support: Eiji Kobayashi)

 

<Part 1>

The first session we feature is the 79th talk (held March 21, 2012), themed "What Kind of Innovation Can Come from an Advertising Agency?" Guest speaker Dai Tamura, Director of Hakuhodo Innovation Lab and the University of Tokyo i.school, discussed the potential of advertising agencies through the lens of innovation. Executive Officer Kenji Shiroto served as the interviewer. *Both titles reflect positions held at the time.

田村大氏
Mr. Dai Tamura
白土謙二氏
Kenji Shiroto

First, Mr. Shiroto provided an overview of the advertising industry's evolution to date, explaining why innovation is now demanded of advertising agencies. He outlined the progression: the era of advertising power dominated by advertising departments until the early 1980s; the era of product power led by product planning departments in the late 1980s; and the era of IMC (Integrated Marketing Communication) from the 1990s onward, which required business divisions to possess comprehensive sales capabilities. The late 1990s marked the era of brand management, while the 2000s and beyond ushered in the era of corporate planning, strategic public relations, and social environmental capabilities. He reaffirmed how, as the times progressed, the areas demanded beyond advertising power gradually expanded. Drawing on his own experience, he stated that what is now required is how to aim for professionalism that transcends silos. He then introduced definitions for "marketing" and "idea": the former as "the creation of customers and all business activities from the customer's perspective" (Drucker), and the latter as "a creative process requiring practical knowledge, not merely a process of moving back and forth between tacit and explicit knowledge" (Ikujiro Nonaka). He then posed the question to Mr. Tamura: what does "innovation," the theme of this talk, actually mean?

Tamura defined modern innovation as "something that changes our perceptions, behaviors, values, and habits," contrasting it with the 20th century where technological breakthroughs themselves constituted innovation. He cited Apple's iPod as a prime example. When it debuted in 2001, none of its individual technologies were new, yet its profound innovation lay in transforming how people listened to music and their lifestyles. "How do we conceive of things that enrich our lives, things that didn't exist before?" To foster this kind of contemporary innovation, Tamura has recently been conducting research and developing talent based on ethnography, an anthropological technique.

The educational program at i.school, where Mr. Tamura has served as Director since 2009, has two key features. First, all programs incorporate three steps: "1. Understand, 2. Create, 3. Realize." While the emphasis varies by program, the 10-day workshop on "The Future of Games" featured in the video focused heavily on "1. Understand," dedicating all seven days except the final three to research. While existing design schools often start with "2. Create" and rarely include research in their curricula, i.school places equal importance on research. Another defining characteristic is deliberately placing the program "outside" the university. Its partnerships with cutting-edge companies, design firms, and universities span both domestic and international locations, and the educational program is operated entirely with external funding. Employees from sponsoring companies also participate in workshops alongside students, yielding positive results.

Within this educational framework, Tamura noticed something about the relationship between ideas and innovation. It's the question: "If an idea itself is good, does that automatically lead to innovation?"

[Continued in Part 2 ]

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Author

Tamura Dai

Tamura Dai

Re-Public Inc.

Co-Representative Director, Re:public Inc. Executive Fellow, The University of Tokyo i.school. Known as a pioneer of "Business Ethnography," which identifies new business opportunities from an anthropological perspective, he currently focuses on research and practice in designing environments and processes that enable regions and organizations to autonomously generate innovation. His publications include "The University of Tokyo Method: How to Create Innovation That Changes the World" (Hayakawa Publishing).

Kenji Shirotsuchi

Kenji Shirotsuchi

Thinker, Former Executive Officer at Dentsu Inc.

Joined Dentsu Inc. in 1977. Leveraging creative thinking, he distinguished himself through unique consulting that holistically solved diverse challenges—from corporate management and business strategy to new product development, intranets, and CSR. One of the founding members of "The Art of Communication." Resigned as Special Advisor to Dentsu Inc. at the end of March 2015 and is currently freelance.

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