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Series IconDentsu Design Talk [45]
Published Date: 2015/02/12

Book: 'Dentsu Inc. Design Talk Vol.2' Seiichi Saito × Yugo Nakamura × Akio Iida "Creating Opportunities to Create"

Seiichi Saito

Seiichi Saito

Rhizomatiks

Yugo Nakamura

Yugo Nakamura

tha ltd.

Iida Akio

Iida Akio

Dentsu iX Inc.

The book 'Dentsu Inc. Design Talk Vol.2 ' is now on sale and receiving favorable reviews since December 19, 2014.
This time, from Session 3 within the book, we present a discussion on "architectural thinking" between Seiichi Saito, CEO of Rhizomatiks, who has consistently created numerous three-dimensional and interactive works in the realms of art and commerce; Yugo Nakamura, active in the fields of art direction, design, and programming for numerous websites and videos; and Akihiro Iida of Dentsu Razorfish, an art buyer involved across advertising and social contribution activities. Dentsu Inc. Razorfish's Akio Iida, who engages across advertising and social contribution activities, discuss "architectural thinking."

Planning & Production: Aki Kanahara, Dentsu Inc. Event & Space Design Bureau

Maintaining both micro and macro perspectives

Iida: In your current work, where do you find the most practical application of what you learned in architecture? For me, it's patience. Editing, like architecture, involves very mundane tasks. When I started in the early 90s, it was around the time analog and digital were transitioning. We wrote drafts on manuscript paper, made layout templates, and cut and pasted—very mundane work. What I do now has flashy outputs, but the sweat and patience behind it are crucial for me. Ultimately, it's all about perseverance and relationships. For an art buyer, success hinges on how broadly and deeply you engage with people, what kind of platform you build, and how you bring people together there.

Nakamura: For me, it's really about perspective. When I worked in structural engineering, I didn't view the finished product as the sole outcome—I saw it as a spectrum of possibilities. For example, when building a bridge, you consider how it would behave under strong winds, if a line of 10-ton trucks were parked on it, or during an earthquake. You design it to stay within a certain safety margin while accounting for all these probabilistic behaviors. That way of thinking is still very much with me today. As a web media, I consider various ways it could be used—this way, that way—and within that spectrum, I aim to maximize the probability that it will be generally perceived as good across those diverse cases. This mindset of increasing the "probability of being good" rather than just aiming for a single "good" result is deeply ingrained.

Saito: Methodologically speaking, it's about micro and macro perspectives. For example, if you slightly move an elevator shaft, at the micro level, only the steel frame itself moves. But at the macro level, that affects the facade design and changes it slightly. Even in the work I'm doing now, we discuss ultra-detailed things individually, like "if this person's motivation drops, the final product could change this much," while also considering the whole from a macro, pulled-back perspective. In architecture, it's like scaling out from a single door detail to see how the city level changes. When I was at an architecture firm, the truly outstanding people were those who could see both micro and macro, advancing projects while maintaining both perspectives. Like realizing that changing the detail of 24 doors would reduce the total cost by this much, so single-pane glass becomes double-pane. You think, "They consider it this deeply?" Aren't architects generally good at that?

Nakamura: Also, there's this idea that things that take a very long time have value. I'm not saying things made in an instant have no value, but I do have this complex that the various things poured into a single piece of work—compared to architecture—feel lighter in the work I'm doing now.

Iida: But conversely, architects might look at us and think it's nice. In a way, we have freedom – we can work with architects, engage with urban issues. Watching architects, you see industry constraints, unbreakable barriers like which university you graduated from. Architecture has its own challenges with that lack of freedom.

Architectural Thinking Beyond Professional Boundaries

Saito: The other day, talking with people in architecture, I realized architects tend to view things from a pretty negative perspective, right? Starting from a negative thought and trying to turn it positive. Back when I was designing commercial facilities, if I suggested putting up a big mirror ball, they'd say, "That's above a public road." If I then said, "Let's go talk to the city officials," they'd say, "That's impossible." The architecture team starts from "That probably won't work" and finds the threshold of "Hmm, maybe we can squeeze it in." I'm more of an idiot with positive thinking, like "Surely we can still do it!" Architects start out optimistically when first shaping the design, but once planning begins or estimates are requested, they suddenly snap back to reality, saying things like "This part is impossible." My work, however, stays optimistic until the very end. While the scale of societal impact or safety standards differs fundamentally, I realized that mindset is quite different.

Iida: Personally, I feel architecture today isn't just about building structures. It's about applying architectural thinking to urban planning, or returning to the original, more fundamental ideas of architecture from the past. Things like building communities, creating connections between people, and elevating a town to the next stage. In that sense, it's not exactly a throwback to our ancestors, but I think we are returning to those roots.
Personally, after graduating from architecture school and working in publishing, I feel like I've completed a huge cycle. When I look back, my student days coincided with the controversy over building a nuclear reprocessing plant in Rokkasho Village. My father, who is also in architecture, was actually involved in that project. I was just a kid back then, so I argued with him, asking, "Is this really okay?" That influence actually led to my graduation project: designing a plant for Rokkasho Village that utilized a closed-loop system combining wind and hydroelectric power.3.Then, after Fukushima happened, we all started rethinking energy. I'm now researching with people from Miyagi Prefecture and farmers in Ishinomaki how fermented foods can help expel radioactive substances from the body. These ideas are coming full circle for me now. It doesn't matter what my current job is – I feel like I should use whatever tools I have in my toolbox, whether it's advertising, urban planning, or architecture! That's what I think architectural thinking is.

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For book details and purchase, please see here.

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Author

Seiichi Saito

Seiichi Saito

Rhizomatiks

Born in Kanagawa in 1975. Studied architectural design at Columbia University's Graduate School of Architecture, Planning and Preservation (MSAAD) and began working in New York in 2000. Subsequently worked as a creative at the Arnell Group. Returned to Japan after being selected as an artist for the 2003 Echigo-Tsumari Art Triennale. After working as a freelance creative, he founded Rhizomatiks in 2006. Building on the logical thinking cultivated through architecture, he continues to create numerous three-dimensional and interactive works in the realms of art and commercial media. He received numerous domestic and international advertising awards from 2009 to 2014. Currently, he is the CEO of Rhizomatiks and a part-time lecturer in the Department of Design at Kyoto Seika University. He served as a juror for the D&amp;AD Digital Design category in 2013 and for the Branded Content and Entertainment category at the Cannes Lions in 2014. In 2015, he was the Theater Content Director for the Japan Pavilion at Expo Milano and the Media Art Director for Roppongi Art Night 2015. He was also a juror for the Good Design Award 2015-2016.

Yugo Nakamura

Yugo Nakamura

tha ltd.

Born in Nara Prefecture in 1970. Graduated from the Graduate School of Engineering, University of Tokyo. Professor at Tama Art University. Has been involved in web design and interface design since 1998. Founded the design studio "tha ltd." in 2004. Since then, he has continued to work across and within the fields of art direction, design, and programming for numerous websites and videos. Major projects include web direction for UNIQLO, UI design for KDDI's "INFOBAR" smartphone, and direction for NHK's educational program "Design Ah". Major awards include the Cannes Lions Grand Prix, Tokyo Interactive Ad Awards Grand Prix, TDC Grand Prix, Mainichi Design Award, and the Minister of Education, Culture, Sports, Science and Technology's New Artist Award.

Iida Akio

Iida Akio

Dentsu iX Inc.

Born in Aomori Prefecture in 1967. While enrolled in the Architecture Department at Tama Art University, he was a founding member of Saburo Teshigawara's dance company "KARAS," performing in Paris and internationally. After graduating, he began his career as an editor. In the mid-90s, he produced numerous books as a key figure in the character boom. In 2002, he co-founded BAPE GALLERY with NIGO® of A Bathing Ape and interior designer Masamichi Katayama, working as a curator. In 2005, he joined Wieden+Kennedy Tokyo. During his tenure, he was primarily involved in advertising creative for NIKE, Google, and SonyPlaystation. In 2011, following the Great East Japan Earthquake, he co-founded the general incorporated association ISHINOMAKI2.0 with local and Tokyo-based colleagues. In 2012, he joined Dentsu Razorfish, engaging in cross-functional work spanning advertising to social contribution activities.

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