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Published Date: 2014/09/24

<A lighthearted series in the Dentsu Inc. News> Four-Panel Idea: "Easy Prey" #009 "How to Choose Where to Live...?"

The "Good Duck" planning unit presents: Four-panel comic ideas to make your day just a little bit more fun.

なんで 住む場所を選ぶのに、 おうちから駅までの距離とか、 陽当たりとかばかり気にするのかな?
たしかに おうちも大事だけど、私にとっては どんなお友達が住んでるかも すっごく気になる。   お友達によって性格が違うみたいに、 街にも性格があるんじゃないかな?  街の写真を見ても本当の雰囲気は 全然分かんない。
だったら 周りに住んでいる人の「性格」を 教えてくれるモノサシがあればいいカモ。  ママがよく見てるグルメサイトにも、 食べ物の味、値段だけでなくて、 お店の人の雰囲気やサービスも 書いてあるよ。  ママがお店選ぶとき、 結構気にしてるよ
きまり! 朝すれ違う時、あいさつしてくれる人の数で「おはよう指数」をつくろう!   他にも、 笑顔で歩いている人の数で「笑顔指数」や、 朝散歩している人の「散歩指数」、 子どもと手をつないでいる お母さんの「手つなぎ指数」、 おまけしてくれる店員さんの数で 「オマケ指数」・・・とか  うんうん、だいぶ雰囲気が分かるかな。

Choosing where to live is different from choosing a car.
Cars can move, but homes are fixed in place. That's why the surrounding environment is so important.

One theory suggests the origin of the word "town" comes from "a road with heavy foot traffic."
Similarly, "mura" (village) is said to derive from "people gathering together."
A town's personality isn't shaped by its "buildings," but rather by the "people" who live there.

For those developing towns, focusing not just on the "hardware" like buildings and roads, but also on the "software" that nurtures the town's atmosphere and personality, might lead to a business that isn't just about location.

#008 "Why parental leave...?"
#007 "What about test true/false...?"
#006 "What about littering...?"
#005 "Shopping...?"
#004 "Walking while using your phone...?"
#003 "What about waiting at the hospital...?"
#002 "Sunday evenings...?"
#001 "Children's Day is...?"


Easy Prey
A unit of four planners who say they want to make the world a little more fun with the power of ideas, but might just be a bunch of ducks who love brainstorming as an escape from reality. For any encouragement, criticism, or inquiries, please contact us here ( iikamo@dentsu.co.jp ).

 

「いいカモ」ロゴ

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