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Published Date: 2024/01/18

Generation Z, Video, SNS, AI... Decoding the "Now" of Consumers and Media Behavior

Yasuto Watanabe

Yasuto Watanabe

Video Research Ltd.

Akira Amano

Akira Amano

Dentsu Inc.

Mai Nagata

Mai Nagata

SHIBUYA109 Entertainment Inc.

How do Generation Z trends emerge?
How has the proliferation of AI changed information exposure?

How have consumers' spending habits, values, and media behaviors evolved through the pandemic and SNS advancements? Focusing on Generation Z, we decipher the "present" state of the relationship between consumers and media. Moderated by Mr. Masato Watanabe of Video Research Ltd.'s Human Research Institute, the discussion featured Ms. Mai Osada, Director of SHIBUYA109 lab., and Mr. Akira Amano, Senior Researcher at Dentsu Inc. Media Innovation Lab., both active at the forefront of consumer research.

※This article is based on the session "How Will Media Behavior Change?" from "VR FORUM 2023" held on November 28, 2023.
 
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Perspective for Understanding Today ① The Spread of Internet Video. Capturing the Viewing Journey.

Watanabe: First, I'd like to share the latest consumer insights from our ongoing consumer research. Starting with myself from the Human Research Institute, I'll discuss consumer research centered on video viewing behavior.

Hito Research Institute studies video viewing, and we observed significant changes during the three years of the pandemic. The most substantial shift was the widespread adoption of internet video. YouTube's three-month usage rate reached 90%, while users of other internet video services surged 3 to 5 times over these three years. The pandemic created a "vacuum of enjoyment." With limited leisure options and restricted social interactions, people increasingly sought enjoyable content and devoted more time to it.

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Watanabe: Simultaneously, how people spend time in the living room has changed. Beyond the expansion of connected TVs (TVs with internet connectivity), 13% of respondents said, "Even when my family is watching TV, I increasingly watch online videos on my smartphone or other devices without paying attention." I feel that the pandemic has brought about changes in lifestyle habits and attitudes.

Amidst these changes, content is no longer just something to watch; it has become a "viewing experience." This experience encompasses not only the content itself but also the surrounding behaviors of consumers, such as gathering information before watching or sharing on social media afterward. We propose calling this entire sequence the "viewing journey." To enhance satisfaction with the viewing experience, we believe it is crucial to understand this "viewing journey."

In summary, the desire to fill the void of "entertainment" has led to changes in behavior and habits, increasing the importance of the "viewing experience." Companies (including broadcasters and advertisers) must grasp the "viewing journey," engage with consumers on their level, and enhance the satisfaction of the viewing experience.

Perspective 2 for Understanding Today: Gen Z's "Community Consumption" and Affinity

Watanabe: We've discussed societal changes in media and consumers in general. Focusing specifically on Generation Z, what consumption behaviors and values are prevalent now? Mr. Nagata, please share your insights.

Nagata: Yes. At SHIBUYA109 lab., a research lab studying youth, I speak with 200 young people aged 15-24 every month, conducting daily surveys on trends and consumption values. Based on these insights, I'll introduce Gen Z's consumption behaviors and values.

Four key themes emerge in Gen Z's consumption behavior:

  • "Experience-based consumption" – They value "experiences" that can be shared and empathized with over "things."
  • "Fear of Failure Consumption": They want to avoid failure in shopping, content consumption, and even their careers.
  • "Selective Spending": Carefully choosing where to invest money and time amidst overwhelming content.
  • "Support-Driven Consumption": Spending money to support and contribute to people, such as through "favorite activities" or supporting idols.

And the latest major characteristic of Generation Z is "Community Consumption." As values and preferences become more fragmented and diverse, the mass market is disappearing, and this "Community Consumption" is increasing. It's a consumption behavior where small communities (known as "communities") formed around loose axes like fashion preferences, shared favorite idols, or hobbies passionately enjoy a single trend.

This "community-based consumption" is changing how trends emerge. They start within a single community and gradually spread outward, eventually reaching the mass market. To create trends, it's now crucial to properly understand and engage with these specific communities.

From the perspective of media and content, which is today's main topic, people are exposed to an enormous amount of content, making them extremely critical about credibility. I believe a key factor in their credibility judgment is whether they can feel a sense of "familiarity."

For example, even high-quality videos on TikTok can be skipped if they feel unfamiliar. Conversely, videos with rougher production values, clearly made by someone of their own generation, tend to resonate more because they feel relatable. To reach them, I think it's crucial to have a range of approaches – not just high-quality creative, but also content that feels approachable and relatable.

Amano: That's definitely true. Beyond just the range of creative content, with the diversification of content and platforms, it's also important to tailor what you put out. I like K-POP, and they have official music videos, dance videos, and content focused on individual members. At live events, filming is allowed, and fans spread videos and images. They reach users from various angles and approaches, right?

Watanabe: By having diverse creative content and delivery methods, accumulating touchpoints from multiple directions should ultimately lead to longer viewing times and greater engagement volume.

Perspective 3: AI and Algorithms Changing How We Encounter Information

Watanabe: Since TikTok came up, could you tell us about the impact of short videos, like TikTok, and how they're changing how we encounter information?

Amano: Summarizing the evolution of media and information changes broadly: previously, distribution was limited to "traditional media." Then "search engines" like Google and Yahoo! emerged, creating a two-way distribution where anyone could publish. Then came the era of "SNS." Social graphs—connections between people—became established. Engagement between recipients and publishers became crucial, based on trust like "I believe this person because they're saying it," whether it's friends or influencers you follow.

And now, in the 2020s, AI and algorithms are taking over how we encounter information. TikTok is a prime example: users are viewing recommended or trending content rather than posts from people they follow. This means that "attention" factors like viewing time, which influence recommendations, are becoming more important than previous forms of engagement. (Figure 1)

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Amano: Algorithms taking over how we encounter information and content also changes the information behavior model. Previously, it was the passive "AIDMA" model. The advent of search engines shifted it to the active "AISAS" model. Now, with AI and algorithms, I believe we've evolved to "ALSAS." Algorithms learn from what you've viewed and recommend content, making it both active and passive. In essence, it's a mid-active encounter with information. (Figure 2)

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Amano: Short videos play a crucial role in this "encounter." Earlier, we discussed the importance of creating diverse creative content and tailoring it for distribution. Attention-grabbing short videos like TikTok or YouTube clips act as "lead-off hitters," guiding users toward main content.

Watanabe: I've personally experienced being unintentionally drawn from a short clip—like a highlight reel of an interesting YouTube video—to the full-length content. That's exactly the lead-off hitter role. Nagata-san, I'd like to ask: How does Generation Z perceive AI and algorithms?

Nagata: Gen Z recognizes that social media algorithms optimize information for them and naturally uses them for gathering information. They also understand the differences between platforms. They effectively utilize AI too, like creating job application forms with ChatGPT. Rather than feeling controlled, I think they understand the technology and approach it with a flat, friend-like attitude.

Amano: Understanding technology is also crucial for content creators. For traditional media like TV and newspapers, there used to be only one platform for content distribution. But now, platforms like the internet and social media have opened up numerous avenues. Since the strength of TV and newspaper content remains unchanged, I believe it's vital to understand technology and effectively utilize these diverse distribution channels.

Perspective ④ for Understanding Today: "Worldview" as a Communication Tool

Watanabe: You two have published a book summarizing insights about Gen Z and social media derived from your research. A common theme in that book was the importance of "worldview." Could you explain again what functions and effects "worldview" has for consumers, and how companies should understand it?

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Nagata: For young people, "worldview" is a communication tool. We call it visual communication. They judge whether they're compatible with or can connect to a worldview through videos or images. Even within the "scenes" I mentioned earlier, worldview is highly valued—it could even be called the core axis of communication. For example, if you ask young people to explain the feeling of "emo," they seem to struggle. But if you ask them to "bring me an emo photo," they all bring similar images. I think the development of SNS has made visuals a common language, naturally shifting the axis of communication toward the visual.

Worldview also influences product choices. In fashion, for instance, a young person who loves French girly style first has that worldview. They then buy a product because it fits within that necessary worldview. In other words, having a cherished worldview and consuming in a way that works backward from that worldview is becoming the norm.

Considering this, corporate product development must also change. Products that create a self-contained worldview within themselves won't be chosen. Rather than companies unilaterally providing, I think a stance is needed where they enter the trends of worldviews that everyone is collectively creating.

Amano: Regarding communication from companies and brands, I think it's also crucial whether consumers perceive them as consistent entities. This refers to the "worldview" stemming from the context and philosophy the company or brand communicates. If what they say or their attitude differs from the past, it gets exposed immediately nowadays. It's vital to first understand how consumers perceive them and what worldview they are thought to embody, then figure out how to align with that.

Watanabe: So we must be mindful of aligning with the worldview as seen by consumers.

Deepening the Relationship Between Companies and Consumers

Watanabe: We've discussed the changing values, consumption behaviors, and media habits of Generation Z and consumers in general. So, how should companies build relationships with these consumers? Given the major challenge of population decline, who should companies focus on and how?

Nagata: It's true, especially the younger generation's population is shrinking. We sometimes get asked if companies really need to market to young people. However, young people are more adept than other generations at spreading things via social media and creating trends. They possess influence that can't be measured by simple numbers alone. Maritozzo, for example, was a trend born from young people and spread throughout society. That power is something other generations don't have.

Leveraging this power is crucial for companies. The key lies in identifying which youth subcultures to ally with. Then, how can companies collaborate to amplify their passion and energy? That's the core of building relationships between businesses and young people.

Watanabe: So the key perspective isn't just targeting youth in general, but identifying which specific subcultures to win over.

Amano: In the relationship between companies and consumers, as mentioned earlier, I believe consistency in the company or brand is crucial. For example, more companies are communicating their SDGs initiatives. However, if a company has a history of genuinely doing environmentally good things, it's accepted. But if not, it comes across as "superficial." It's necessary to clearly see which communities will support you. I think social media makes consumer impressions easier to see.

Another keyword I'm interested in is "age-agnostic consumption." With information easily shared on social media, everyone tends to like the same things. I think consumption behavior that transcends age boundaries will increase going forward, so I want to keep a close eye on this trend.

Watanabe: If companies can match with consumers who support them, they might be able to deepen relationships regardless of age.

Outlook for Future Consumers

Watanabe: Finally, I'd like each of you to share your outlook on consumers going forward.

From the Human Research Institute, from a corporate perspective, it's crucial to address the growing consumer need to "reduce choice costs." Companies must ensure their offerings appear within the information presented by AI and algorithms. Simultaneously, we must identify consumers' "new time" and "how they allocate money and effort."

Amano: I want to keep watching three points: "How deeply AI penetrates across generations and personalities," "How major movements like HYPE※ emerge within the highly segmented world of social media," and "While attention tends to focus on changing values, what remains 'unchanging'?" Moving forward, how people use media and their values will continue to be interconnected. This will give rise to new challenges, which I believe will lead to new business opportunities.

 HYPE... Originally meant exaggerated advertising, but recently it refers to situations where something is "trending, hot, and enthusiastically embraced." (Amano)


Nagata: I want to focus on how the generation that grew up with games, NFTs, and virtual worlds as the norm will change their spending habits and time allocation as they become adults—what platforms they'll use and how they'll communicate.

Another point: I believe values regarding happiness are shifting. The traditional focus on growth and success is becoming less necessary for younger generations. This is a very fundamental need, one that I think will influence consumption behavior, so I want to research it.

Watanabe: Through this session, I was reminded that for companies to seize new business opportunities, it's crucial to increase the resolution of consumer insights from various perspectives, including values and media behavior. I believe we gained many valuable hints today. Thank you all for your time.

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Author

Yasuto Watanabe

Yasuto Watanabe

Video Research Ltd.

Born in 1984. Completed the Master's Program in Sociology at Hitotsubashi University Graduate School. Certified Professional Social Researcher. Joined Video Research Ltd. in 2009. After working in the planning and analysis department for research clients including advertising agencies and advertisers, and participating in the Youth Research Team, joined Video Research Ltd.'s think tank, the "Human Research Institute," in 2017. Assumed current position in 2023. Conducts research and disseminates findings on the theme of "media behavior of consumers" while also conducting and analyzing surveys to solve specific client challenges.

Akira Amano

Akira Amano

Dentsu Inc.

Completed Master's program at the Graduate School of Interdisciplinary Information Studies, University of Tokyo (M.A.). Specializes in research, development, and consulting on social media marketing applications and youth trends. Latest book: "Business for the New Generation Emerges from Smartphones: SNS Marketing in the Short Video Era" (2022, Sekai Bunka Publishing). Other publications include "The Psychology of Sharing: 7 Perspectives for Understanding the SNS Information Environment" (2017, Sendenkaigi) and "The History of SNS Evolution: The Future of a Society Connected by 'Likes!'" (2019, East Shinsho). Co-authored numerous works including the "Information Media White Paper," "Advertising White Paper," and "Media Literacy: Cultivating Critical Thinking." Frequently serves as a commentator on economic programs and as a speaker at various events. Part-time lecturer at Meiji Gakuin University (2023–present).

Mai Nagata

Mai Nagata

SHIBUYA109 Entertainment Inc.

After working at a comprehensive marketing company conducting research and providing PR support for product development, branding, and target audience setting primarily for cosmetics, food, and toy manufacturers, joined SHIBUYA109 Entertainment Inc. in 2017. Established the Marketing Department as the Marketing Manager for SHIBUYA109 and founded the youth marketing organization "SHIBUYA109 lab." in May 2018. Currently spends every day interacting with approximately 200 individuals aged around 20 (men and women aged 15 to 24). Frequently speaks at seminars such as the Advertising Conference, serves as a commentator on TBS's "Hirunobi!", authored the book "Creating SHIBUYA109-Style Gen Z Marketing from Young People's 'Raw Voices' (President Inc.)", and has numerous other media contributions and publications.

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